﻿/*
	Copyright (C) 2019 Zongming Liu <1849059316@qq.com>

	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.
	
	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.
	
	You should have received a copy of the GNU General Public License along
	with this program; if not, write to the Free Software Foundation, Inc.,
	51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "TextureCache.h"
#include "Texture2D.h"
#include "../base/Debuger.h"

namespace SkyEngine2d
{
	
	TextureCache::TextureCache()
	{
	
	}
	
	TextureCache::~TextureCache()
	{
	
	}
	
	std::shared_ptr<Texture2D> TextureCache::addImage(std::wstring file)
	{
		auto f = m_textures.find(file);
		if (f!=m_textures.end())
		{
			return f->second;
		}
	
		auto texture = std::make_shared<Texture2D>();
		if (!texture->initWithFile(file))
		{
			DebugWarning("初始化纹理失败！");
			return std::shared_ptr<Texture2D>();
		}
	
		m_textures.emplace(file, texture);
	
		return texture;
	}
	
}
